Capcom CPS2 Emulator
Capcom - 1993
Play your legally owned Capcom CPS2 games locally in the browser with Emu Paradise. Your ROM files stay in this browser.
Before you play
This page uses EmulatorJS with the configured fbalpha2012_cps2 core. You need your own lawfully obtained game dump; this site does not supply commercial ROMs or BIOS files.
CPS2 uses arcade ROM sets. Preserve the ZIP structure and choose a set suited to FinalBurn Alpha 2012 CPS2.
This app does not require a BIOS selection to enable Start. That is an interface rule, not a guarantee that every game or media type is free of firmware requirements.
The emulator runtime must load before a game can start. Your selected game files are used locally, not uploaded to a game server.
Accepted files
This page accepts: .zip. These are importer extensions, not a tested game compatibility list.
Select a game file in one of the listed formats. A generic BIN or ROM extension does not identify the correct system.
ZIP is passed through as a game archive on this page. Preserve its internal filenames and required contents.
Controller setup
CPS2 arcade games need coin and Start inputs; six-button games require more bindings than a four-face-button pad offers.
Use the player input settings to inspect or change bindings. Focus the game before using the keyboard, and connect a gamepad before checking its inputs. Browser recognition does not guarantee every controller or accessory works.
Known limits
CPS2 set dependencies and decryption data vary by core and set version. Import acceptance alone does not verify those contents.
Performance and accuracy depend on the game, core, device and browser. No per-game compatibility or full-speed guarantee is made.
The local library may need you to re-link files when browser storage is unavailable or cleared. Keep original dumps and independent backups of important progress.
If a game does not start
If loading reports missing data, check the CPS2 core reference and the set version rather than renaming files from a different set.
Check the player error message, the selected system and the original dump first. A successful extension check does not validate the file contents. See Guides for the import workflow and the core reference below for system requirements.